Saturday, August 02, 2025

Wednesday, July 30, 2025

Max Flow

 


I have released a new puzzle game on my website called Max Flow. The goal is to rearrange pipes to maximize water flow.

I tried out LLM assisted coding for this project using Visual Studio + GitHub Copilot + Claude Sonnet 4.

Saturday, April 26, 2025

Activity Logger


I tried out "vibe coding" to create an activity logger for myself. I also released it on GitHub: https://github.com/byronknoll/EntityLog. I think it is pretty useful and plan to continue using it going forward.

Friday, April 18, 2025

MazeGPT


I created a game called MazeGPT: https://byronknoll.com/mazegpt.html

ChatGPT created the artwork. My seven year old daughter also helped make the game: coming up with level ideas, tracing the maze boundaries, and play testing.

Saturday, March 16, 2024

Jabber Trail


I have just released a game called Jabber Trail, which you can play for free in a browser. All of the images, music, and character dialog in the game are AI generated. To make progress you have to chat with in game characters, which use a large language model to generate responses.

Thursday, November 23, 2023

Cellular Automaton

 


Today I made a new cellular automaton. It can create similar patterns to an earlier cellular automaton I released here (a simulation of the Belousov-Zhabotinsky reaction). For the Belousov-Zhabotinsky reaction I used a pre-existing algorithm, but for this new cellular automaton I created the algorithm myself. I was trying to replicate some other interesting patterns I have seen: