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I made a HTML5 shader using normal mapping: http://www.byronknoll.com/dragon.html.
I made this based on a demo by Jonas Wagner. I actually found some mistakes in the underlying math in Jonas Wagner's demo, which I fixed in my version.
I got the dragon model here. I rendered the dragon using Blender. Here is the texture and normal map:
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I now have a gallery of the HTML5 demos I have made: http://www.byronknoll.com/html5.html
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